Rise of the Runelords

Over the river and through the woods...

The party woke up to find Janos still no where to be found. They did some shopping visiting The Feathered Serpent, The Way North, and Savah’s Armory.

At The Feathered Serpent Kwame purchased a waterproof bag. At Savah’s Armory Tyrek purchased a new set of armor with armor spikes – this wouldn’t be ready for 2 days. At The Way North the party purchased a map of the surrounding area.

Soon after shopping the party went out looking for Janos and goblins – they followed the road up until the Tors hills – at which point they followed a lesser trail along the Tors until they reached the river. It was at this point they were attacked by a swarm of rats!

Soonafter the party encountered a strange set of hoofprints burned into the riverbank – while trying to determine what caused them a scream shattered the air and cause a moment of panic as they had to get the horses and ponies under control. They didn’t find any other traces of whatever made the burned hoofprints.

They continued to the east/southeast until they came to a pond – along the shore was a small shack that was in decent shape – upon entering they found it had nothing but a dirt floor and no furniture. Biru’s hair seemed brighter inside the hut – otherwise the party noticed a smell of ‘grass after a rain’.

It is the 4th of Rova – the party has traveled around 6 miles from the town – and it’s around 2:30 PM – and that is where we ended.

Broken Glass

A summary of recent events:

Janos investigated a local house at the request of a crying mother – and found a goblin stranded from the raid. The goblin had killed the family dog and was eating the father’s face when Janos found and exterminated the pest. The woman and her children are staying at the Temple until her relative from Magnimar can come and help her.

The party made it back to town after having an interesting encounter with something in the woods that was flinging ‘poo’ at them with a catapult.

Back in town the party was recruited by the Sheriff to take a more active role in guarding the town until he could return – he went on to explain that given the goblin activity he was taking a sizable force and heading to Magnimar for reinforcements. The mayor deputized our heroes and they created a plan to patrol the town.

A few days after the sheriff left – Bethana came to the heroes in tears explaining that Ameiko was missing and she found a letter in her room that indicated possible foul play – the letter was written in Mankai but Bethana knew enough (after being tutored by Ameiko) to translate – it indicated that Ameiko was to meet her brother at the glassworks.

The heroes went to the glassworks and found the building locked up tight – all the shades were drawn although the furnace was still in operation – after doing some scouting Janos heard the sounds of goblins through the rear of the building and was able to pick the lock to the rear entrance.

The party crept into the rear of the glassworks and Janos went forward to a grizzly sight – the goblins had slaughtered the workers and were playing games with the bodies. A single body was still intact – in fact it was covered up to it’s neck in a solid block of glass!

Janos drew and fired – a melee ensued which found our Monk almost dragged into the furnace. While this was going on Bjorn was at the front entrance causing a riot trying to break down the door.

After chasing the goblins into the basement – they found a half elf who attacked them without a single word exchanged – he still had one of the goblins from the previous fight that had run away with him and the goblin was obviously obeying his orders.

One after another the heroes were brought down – spells seemed to have no effect on this half elf as he moved with grace and was able to avoid many of the attacks sent at him. After several tense moments the party was able to get him surrounded in a narrow hallway – and that turned the tables as the heroes had the advantage of numbers on their side and finally took him down.

They discovered a journal on him – as well as some magical items. They also found a tunnel under the glassworks that had obvious goblin tracks in it.

After securing the entrance to the tunnel – resolving to rest after such a large battle before continuing on – the heroes retired for the evening. Reflection on the prior weeks events found the heroes increasing in power.

The Kinky Journal

The party finds a journal…

In it are a collection of ramblings describing an attack on Sandpoint – stealing a body – and a demon transformation.

What do our heroes do?
FIND MOSSWOOD! … well among other things anyway!

To recap some of the information the party was able to track down:

[[Ameiko:ameiko-kaijitsu]] met them in the morning and the party learned that for the time being she has closed the Dragon to all but the party – as she is dealing with her grief. It is out of thanks and respect for her rescue that she is allowing the party to stay currently.

Ameiko seemed different now that her father is dead, and her brother betrayed her. She indicated that she heard of her brothers plans to attack the town and refused to be part of them – that’s when he attacked her (and the goblins showed up) – after that she wasn’t able to gather much information.

She did say that her brother alluded to not wanting to be in Sandpoint ‘in the next month’.

She did say that she had always gotten along well with her brother – and frequently visited him after he was sent away from the house due to family conflict. They would go see plays together and got along well. She hadn’t heard from him for about 5 years – after her mother died something between her father and her brother occurred and her brother left – and she hadn’t seen or heard from him until his letter.

She indicated the party would do her a great favor if they could ensure there is no more trouble in her glassworks and they were welcome to whatever they found as she wanted nothing to remind her of this ‘day of death’.

With that – Sandpoint’s newest noble left the party to do their own investigation.

[[Father Zantus:abstalar-zantus]] was able to say he had no knowledge of Malfeshnekor. He did impart a story of Father Tobyn the previous priest. The story of what had happened ‘five or six’ years ago when Sandpoint had a murder spree that claimed 26 lives including the previous sheriff (Avertin).

The killer was tracked down due to a blood stain that lead them to the house of Jervis Stoot. Father Zantus indicated that about a month after the killings were stopped Jervis’s house caught on fire and that started the fire that spread throughout the town – in turn burning down the old church including Father Tobyn and his daughter. He couldn’t remember much of the daughter.

Turandarok Academy was no help and appears to be a school/home for orphans.

The House of Blue Stones potentially has information – they admitted to having a library but it is sealed up for worshipers only.

The tunnel under standpoint:

This was investigated by Janos and Biru – they were able to find the end of the tunnel which was sealed in a secret door – this opened into a cavern along the shore of the bay. There was evidence of a large goblin force being here in the past – but nothing that looked recent.

Two other tunnels were discovered about 1/2 way through:

The first was previously bricked over but that had been removed – this one went about 50’ and turned – after the turn they heard noises as if a creature had a raspy breath – but they couldn’t see anything so they retreated and came back later – this time they heard nothing but didn’t go any further again.

The second went straight on for several hundred more feet that they could determine – the tunnel turned back into well cared for dirt with supports – and became slightly damp – however they also didn’t explore to any ‘end’ of the tunnel.

They secured the secret door at the cave with daggers.

Mosswood was found! This time replicas were being sold and upon investigation the vendor fled. Replica Mosswood pins were handed out to all the party!

Tyrek won the Hagfish drinking game! His name is forever immortalized in the beam at the Hagfish inn. He learned quite a bit about ‘old Murdermaw’. For more details you will need to ask him.


No further information was forthcomming about Malfeshnekor from the local [[Sage:brodert-quink]]. He was however able to identify Lamashtu as the mother of demons. He mentioned that she is worshiped by many monsters and a month is named after her. She is represented by a three eyed jackal and is very evil.

He also confirmed that there is no such thing as a ‘ritual to convert to a demon’ something like that would ‘require a deity to be involved as it would change the very essence of a soul’.

Bethana spoke with the group towards the end of the day – and recanted a slightly different version of the story about “the chopper” – she mentioned that Jervis Stoot was known throughout the town as a master craftsman and people took pride in having his work on their property. It was a shock to the town when it was reveled that he was the Chopper. She mentioned that Sheriff Hemlock was the one who found Jervis – and that his house didn’t cause the fire in Sandpoint – but the fire started about a month after his death.

She remembered Father Tobyn’s daughter – and gave her a name – Nualia. She said that she was rarely seen around town as her silver hair caused people to either mob her with requests for healing or throw stones at her. Everyone knew that she died the the fire with her Father. It was a terrible tragedy.

She also confirmed that Ameiko’s mother died the night of the Sandpoint fire.

She did say that no one knew what started the fire – rumors abound and many think it was a cow that knocked over a lantern.

Which story is correct? Did the sounds in the tunnel indicate a dragon was sleeping? Are there gems in the ruins of the ‘Chopper House?’ Will Mosswood grow sentience and speak to the party?

These questions and more will be answered in our next thrilling episode!

Into Thistletop

Our heroes have taken the fight to Thistletop itself. After an initial scouting of the fortress the ranger Janos disappears mysteriously – leaving behind only a single glove as evidence. Upon trying to find a safe way through the hedge maze that is the entrance to the goblin fort – our nimble rogue is sighted by a group of miserable looking goblins that proceeded to chase her out of the thistlepatch.

After a brief fight where the heroes seemed to get the better of the (unarmed?) goblins (the remainder who still lived fled) the heroes decide to retreat to Sandpoint to restock and try again with a better strategy.

On the way back they are ambushed by Grogmurt and his animal companion – taking heavy losses and barely keeping upright the cat (with amazing ability to crit I might add) is engaged by the Elven ranger as she stepped in to help.

During the fight it appeared that Bjorn wandered off to commune with Mosswood, he has not been found.

Back in the city the party manages to sell some loot and purchase much needed healing potions to assist another attempt on the goblin fortress.

Making their way back into the Thistle maze they find no reinforcements – oddly the maze is very quiet – other than some scroungy goblin dogs that were tied up, no other activity seems to be happening.

They find a rope bridge and manage to notice it’s rigged to drop them into the sea below – and so avoid one potential hazard.

They finally make it to the island fort of the goblins – and hear what sounds like goblins on the far side of the island – however in front of them are doors which are not fully closed and curiosity gets the better of them. Entering the fort they find a room filled with ‘hunting trophies’ and do a check of the area – hearing activity behind several doors and wishing to avoid a fight they open the doors that seem silent.

Finding stairs they work their way down – and hear what sounds like giggles and grunts from a room to the south – making too much noise (dwarves tend to be not silent apparently) – the sounds stop – several moments later as the party waits to see what will happen they are attacked by a Bugbear.

After a fight with the Bugbear and some naked goblin females – they explore some more of the basement complex. They enter a chamber of torture with prison cells and find a Halfling who seems to have been taken captive. They rescue the halfling and after a bit more brashness from the dwarf open a temple complex only to see 2 floating dogs – quickly closing the door they retreat a short distance to be assaulted by an unearthly keening howl – two of the party start to flee in fear for their lives.

Amazingly the wizard manages to tackle Biru and keep her from running off – the halfling keeps going out open doors until he manages to shake the fear.

The dogs however attracted the attention of something else – they hear swearing and noises coming from another corridor – and prepare an ambush – but once again our dwarf is a bit too loud and the opportunity is ruined.

Biru opens the door only to be charged by a tall human fighter in heavy armor. He stabs our thief only to be promptly embarrassed by the wizard – who with a whispered incantation coats the floor he is standing on with grease – causing the man to fall. He is unable to get back up as the party beats him into submission – and he surrenders.

The party strips him and puts him in the prison they rescued the halfling from – and begins to question him about why he is here. He doesn’t seem to have many answers for them other than his employer – a white haired woman named Nualia. He doesn’t seem to associate with the goblins and apparently doesn’t enjoy the location – keeping much to his room unless needed. He apparently was working just for the money.

And this is where the story ends for today…..

A well deserved rest

Our heroes managed to get back to the town – arms full of treasure.

They have vanquished the Thistletop goblin tribe – laid waste to the goblin fortress so that it would take years for the goblins to rebuild. They have stopped a massive goblin raid that was due to attack the town of Sandpoint.

Our heroes are victorious. But at what cost?

A ranger missing.
A monk sent back to the order.
A dwarven barbarian possibly creating a new goblin religion.

A fallen companion.

Biru has fallen, crushed by a giant crab beneath Thistletop. Our heroes managed to get back to the town – arms full of treasure – and hearts full of sadness.

After a period of mourning the party placed a magical amulet on Biru’s body to preserve her in hopes that at some point they can afford to request magical healing. Because of the assistance to the town she has been placed inside the crypts of the Cathedral. Waiting for her return.

The party then retired to the Rusty Dragon Inn. They healed, they practiced, they sold loot and placed orders for new equipment.

One morning a knock on the door interrupts their breakfast – the Sheriff has asked them to accompany him. Curious the heroes ask what is the problem.

“There has been a murder, and one of your names is at the crime scene, – I can say no more until you see for yourselves.”

And that – my friends…. is where we left off – and where we shall pick up again!

A Murder Most Foul.....
The party begins to investigate a muder spree in the town of Sandpoint

3rd of Lamashan,

The party is met by Belor Hemlock who takes them aside and explains that a murder has occurred and the town would be grateful for the party’s assistance in trying to solve the mystery.

He says the following:

" First, let me thank you again for all you’ve done for Sandpoint. It’s fortunate you’ve proven yourselves so capable, because we’ve a problem I think you can help us with-a problem I wish I didn’t have to involve anyone with, but one that needs dealing with now before the situation grows worse." Put simply, we have a murderer in our midst one who, I fear, has only begun his work. Some of you doubtless remember the Late Unpleasantness, how this town nearly tore itself apart in fear as Chopper’s slayings went on unanswered. I’m afraid we might have something similar brewing now. " Last night, the murderer struck at the sawmill. There are two victims, and they’re … they’re in pretty gruesome shape. The bodies were discovered by one of the mill workers, a man named lbor Thorn, and by the time my men and I arrived on the scene, a crowd of curious gawkers had already sprung up.

I’ve got my men stationed there now, keeping the mill locked down, but the thing that bothers me isn’t the fact that we have two dead bodies inside. It’s the fact that this is actually the second set of murders we’ve had in the last few days. " I come to you for help in this matter-my men are good, but they are also green. They were barely able to handle themselves against the goblins, and what we’re facing now is an evil far worse than goblins. I need the help. But I’m afraid you’ll need the help too. You see, I’m afraid that this particular murderer knows one of you as well."

With this he hands the party a note,
The note is written in blood and inscribed on the outside it says…. “To Tyerk”

The Sheriff then goes on to detail the murders – the second one was at the lumber mill where Banny Harker and Katrine Vinder were murdered. The person that found them was Ibor Thorn – he is in lockup.

The first murders – were three local con men by the names of Tarch Mortwell, Lener Hask, and Gedwin Tabe. They were found when guards searched a barn outside of which a man named Grayst Sevilla was raving – quite mad and covered with blood. On the bodies the following note was found:
Grayst is currently being held at the local sanitarium.

Ven Vinder is also in lockup – having a local reputation for quite the temper and the fact that it was his daughter that was murdered – he is a natural suspect.

At the lumber mill the party discovered bare footprints in the gore – the body of Katrine who was mauled by a log splitter, and Harker’s body – hung from hooks on the wall and disfigured beyond belief. On Harker’s body was carved a symbol:
They also found an axe – reeking of carrion – Kwame was able to identify that the stench came from some kind of undead creature. Also Harker’s body had been mauled by something with claws in the shape of a human hand. Outside the mill the party was able to find muddy footprints that seem to come from the River onto the dock of the mill – Kruga was able to note that the footprints led to the wall of the mill where someone apparently scrambled up the wall and through a window at the top of the mill.

Investigating the bodies of the first murder the party found the same rune carved onto the chests of all three victims – they also noted the disfigurement of the bodies matched up with Harker.

Investigating the barn the party noted that there was a fight – and that the bodies were laid out side by side – and then butchered.

They plan to investigate the Sanitarium soon……

On the trail of a killer....

The party continued the search for the murderer.

After examining the barn where the first murders occurred – they returned to the jail to interview the people in lockup.

First they grilled Ven Vinder – who’s temper regarding the love lives of his daughters is a local legend. They asked him many questions – learning that he didn’t know about his daughters affair and was home during the murders. They also learned that Ven thinks the only people capable of this kind of violence locally are the Scarnetti’s.

ibor-thorn.jpgThey then talked to Ibor Thorn. Ibor was highly upset about finding the bodies at the lumber mill. From Ibor they learned that Harker had been scimming money from the mill and cooking the books. A mill owned by the Scarnetti family. They also were able to recall the local rumors about competing mills from around the area burning down mysteriously – none of them Scarnetti owned. Ibor was taking a walk when the murders happened – he recalled seeing Jesk “Cracktooth” Berinni on his walk.

The party is informed by Belor Hemlock that Ven’s alibi was confirmed by his wife and he was to be released. They then went around to different places in Sandpoint.

Cyrdrak Drokkus was happy to entertain Tyrek Ironhelm although he could not recall hearing of any recent exploits. He did invite Tyrek to the play that evening.

Jesk-cracktooth-berinni.JPGJesk “Cracktooth” Berinni did recall seeing Ibor that evening – he didn’t recall seeing anything out of the ordinary.

Rynshynn Povalli agreed to a deal with Kensington and Balthazar to create a war banner – the price was quadrupled to get a rush job completed in time for the morning.


Brodert Quink was able to provide much information about the rune carved onto the chests of the victims. The “Sihedron Rune” was most likely the most important rune in Thassilon. the star itself signifies not only the seven virtues of rule (generally agreed among scholars to have been wealth, fertility, honest pride, abundance, eger striving, righteous anger, and rest) but also the seven schools of magic recognized by Thassilon (divination magic, was not held in high regard). Much of what is understood about Thassilon indicates it’s leaders were far from virtuous, and he believes the classic mortal sins (greed, lust, pride, gluttony, evny, wrath, and sloth) rose from corruptions of the Thassilonian virtues of rule. The rune was certainly a symbol of power, one that may well have stood for and symbolized the empire itself. The fact that the killer carved it into the flesh of his victims might point to the fact that the murderer is some sort of scholar – although Brodert was quick to proclaim his own innocence.

Early the next morning Tyrek mentioned that it looked like his jug was missing and he suspected Bethana Corwin of having taken it. Without proof he didn’t want to make a public accusation. Rodmin Quicksilver completed some alchemical experiments on samples he took from the victims and found no traces of poison in their systems – he also confirmed the gore on the axe was once human.

Traveling on horse (and dog) back the party then made their way to Habe’s Sanitorium. There they met Erin Habe who agreed to let them interview Grayst Sevilla.

Grayst was at first almost non-commital when asked questions however once he heard Tyrek speak up his eyes bulged and he started to babble…

“He said. He said you would visit me. His Lordship.
The one that unmade me said so. He has a place
for you. A precious place. I’m so jealous. He has
a message for you. He made me remember it. I
hope I haven’t forgotten. The master wouldn’t
approve if I forgot. Let me see … let … me … see … "

And the session ended – we will resume next week.

An interview with a madman....

The almost Ghoul – Grayst Sevilla pointed at Tyrek Ironhelm – his eyes bulging out of his head – his muscles straining against the straight jacket….

“He said… he said you would visit me. His Lordship. The one that unmade me said so. He has a place for you. A precious place. I’m so Jealous. he has a message for you. He made me remember it…. I hope I haven’t forgotten… the master wouldn’t approve if I forgot. Let me see…. let … me…. see…. He said that if you came to his Misgivings, that if you joined his Pack, he would end his harvest in. YOUR. HONOR.”

And with that he promptly bit his tongue off and started to have a seizure.

At this point Krugga decided that anything turning into an undead was not fit to live and pulled an arrow and shot Grayst. Erin Habe screamed and his orderlies attempted to stop Krugga – this went on for several minutes until someone attempted to touch Habe at which point he drew a dagger – this caused the orderlies to draw their short swords.

Chaos reigned as the orderlies tried to grapple Krugga and everyone was trying to avert a bad situation – and then the door to the basement opened and 4 Zombies came out into the room. They were followed by a fat balding man named Caizarlu Zerren who started to cast spells – The very first thing he did was create a cloud of stinking gas in the middle of the room – while some managed to stay alert immediately everyone but Kwame the Conjure-Man started to retch.


Kwame stepped out and began a marvelous duel with the opposing wizard – which ended in Caizarlu’s death.

The party – recovered from the noxious gas – then put a sword through everyone else.

Investigating the sanatorium they found the necromancers lab – in which he seemed to be researching how to trace a ghoul’s lineage to it’s creator even through several generations. He also had notes indicating ‘ghoulish activity’ in the Foxriver farmlands.

The party also found several other patients – a wererat – and two very old men who were not coherent.

At the top of the building they discovered an operating room – which was used for operations much more sever and intrusive than anything a Sanitorium would need.

The party worked on the clues given by Grayst – and they were able to recall that Aldern Foxglove’s ancestral manor is called the Misgivings by local residents – due to it’s run of bad luck – there was a fire around 20 years ago and Aldern’s parents died – Aldern was then sent off to Korvosa for education – however the manor still stands.

Items found:

Wand of False Life
Wand of Gentle Repose
Wand of Identify
The necromancers spellbook
+1 padded armor
2 potions of cure light wounds
1 potion of cure moderate wounds
1 potion of gaseous form
masterwork dagger x 2
masterwork manacles
2 shortswords

Wait... did you say scarecrow?

The party finished at Habe’s and started back to Sandpoint when they noticed something flying over their heads. At this point they spotted a Giant Locust that was circling above them – descending rapidly. Once the Locust landed they were assaulted by the plants themselves as the ground sprouted around them and attempted to hold them fast.

At that point it was relieved that a Buckawn was attempting to entangle them – and then where there was one – there were two….

The party had a vicious battle which found a Druid of Ghlaunder who seemed to be leading the fae and insect against them. A tattered note half burned was found among his belongings – it was written in a language that Kwame had never seen before.

After heading back to town the party decided to avoid telling more than needed when relating the fight at the sanitarium to the sheriff. They stood with mouths agape when Kwame proceeded to proclaim every detail of what happened – the sheriff was stunned – but seemed to hear the news about a necromancer and experiments which (thankfully to the party) stood out in his mind.

They sold and bought items – then retired for the evening.

The next day they planned to head out to ‘The Misgivings’ to investigate if it had anything to do with Grayst Sevilla’s ramblings. On the way out of the city they ran into Farmer Grump who was pleading with a guard to do something about the ‘walking scarecrows’. After mentioning that they had eaten someones Dog Kensington decided that they would look into the matter.

The party agreed to investigate and went to check on these ‘scarecrows’ – what they found were ghouls – tied to the stakes. Heading towards the farm they found a barn with the remains of people, livestock, and dogs – heading towards the farmhouse Rodmin Quicksilver and Krugga decided to circle around the place – when they got to the back door it burst open and more ghouls ran out and started attacking.

Rod managed to get off his horse before they viciously cut it down and started to feed on it. He was also paralyzed when struck – and is in grave peril. The rest of the party recovered from the shock and were heading to help him when we had to end the session.

Items found:
Ring of Mind Shielding
Belt of the Snake King
2 vials of Moonseed poison
2 daggers (small)
11 darts (small)
medium Lamellar, horn armor
1 sickle
Potion of blur
2 Potions of cure moderate wounds


Over the river and through the woods....

The heroes managed to fend off the ghoulish attack – finding that one of these ghouls was in fact a more powerful version – a Ghast! Rod’s horse died under the onslaught from the ghast and was nearly killed himself – however the party was able to save him. Kensington found his efforts particularly hampered as his faithful mount refused to charge the undead monstrosity.

Searching the farmhouse they found another body with a star carved into it’s chest – and another note left for Tyrek.


They also found an iron key on the Ghast’s chest – with the Foxglove family seal on it. Under a floorboard in the bedroom of the farmhouse they found a wooden coffer with 34 leather pouches – each holding 100sp.

Deciding the clean up the rest of the farmland they did a sweep of the cornfields finding more ghouls dressed up as scarecrows – killing each as they came upon it the made a horrible discovery – one of the scarecrows was in fact Lettie Guffmin – still alive – or she was until the party peppered her with arrows ending her life. Being more careful they found one other survivor – a boy named Horran – having no resources to save the boy ready they took him to Father Zantus in Sandpoint to try to cure the ghoul fever. Kwame made sure to mention that the party was very sorry for killing the boys mother – at the news Father Zantus stood in shock unsure what to say, the party departed before hearing what he might have said.


Heading back to Foxglove manor the party was able to enter the house using the key they had found on the Ghast – fearing the worst they entered cautiously. They found the manor in bad shape – mold growing everywhere – dust covering most surfaces. Some of the party heard faint crying coming from up the stairs – prompting Tyrek to rush up the stairs to the second level – and that’s where we ended the session.


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