Rise of the Runelords

Loot 6-19-2017

an evil robe of the archmagi, a headband of vast intelligence +6, a ring of wizardry II, and a cape of the mountebank.

The bulk of the journal catalogs Vraxeris’s studies and the development of an improved version of clone that effectively granted him immortality. The drawback was that each time he switched bodies, he lost a portion ofhis own knowledge and experience, forcing himself to relearn much with each incarnation. At several points in the book, he also speaks of how with each new clone, the debilitating dementia that lurks at the end of his life manifests a little sooner-with each new body, his effective lifespan shrank. It seems obvious that the dementia finally struck soon enough to prevent him from creating a new clone, and thus finally, death claimed him. A wizard could use the journal to rebuild Vraxeris’s version of improved clone, but the research for creating this powerful 9th-level spell is particularly onerous and would itself consume most of a lifetime. Nevertheless, the journal is worth 15,000 gp for this information alone, and if word of its contents were to spread, all manner of unscrupulous wizards would doubtless do much to claim it by more violent means.

The four incense burners are minor magical devices that never go out or run out of fuel; they can be commanded to emit any number of pleasant and mildly narcotic scents. Each is worth 500 gp. masterwork ranseur, belt of mighty constitution +2, bracers of armor +3, jewelry worth 8,000 gp

2 glamered mithral chain shirt, sadist’s lash,1 dagger, belt of physical might +4 (Dex, Con)

TREASURE: A DC 20 Perception check reveals something hidden under the southernmost bed: a handy haversack that contains a tome of understandinig +1, six potions of cure moderate wounds, a potion of remove disease, and a potion of remove paralysis.

TREASURE: Strewn about the chamber are a dozen exotic, bejeweled toys and devices of decidedly erotic natures that Delvahine uses in her debauches . The functions of some of the s e devices are salaciously obvious in some cases , but in others isn’t always clear at first glance. As a collection, they are worth 2,400 gp, but not all merchants would publicly admit to an interest in purchasing them, requiring the merchant to be helpful (or bluffed as to the true nature of the devices before they can be sold. In any event, any one of these toys works as a component for a runeforged weapon.

Dominant/Commanding (opposes transmutation) : A union
of enchantment and illusion magic, a dominant weapon functions
as a bane weapon against transmuters and against creatures with
the shapechanger subtype. As long as the weapon is carried, it can
absorb up to three harmful transmutation effects (such as baleful
polymorph or petrification) inflicted on the wielder per day

+2 mithral shirt, +1 greatsword, spellbook (contains prepared spells only)
Warriors of Wrath’s Spellbooks 1366 gp
3rd: Displacement, Fireball, Haste
2nd: Bull’s Strength, Mirror Image, Scorching Ray, Shatter
1st: Burning Hands, Magic Missile, Shocking Grasp, True Strike
0 Level: All

+2 breastplate, +1 greataxe

TREASURE: Both of the golem’s eyes are valuable gemstones-the left is a diamond worth 5,000 gp, while the right is in fact a gem of brightness (13 charges; the golem cannot use this item).

The weapons embedded in the walls include two +1 greatswords, two +1 ranseurs, and two +1 long swords. Each of them glows continuously, providing light equal to a torch. The weapons may be removed with a stone shape spell, excavation, or a DC 30 Strength check.

wand of clairvoyonce\clairaudience (32 charges), wand of lightning bolt (CL 10th, 25 charges); Other Gear +4 mithral breastplate, +1 adamantine flaming ranseur, amulet of natural armor +2, belt of physical perfection +2, cloak of resistance +3, headband of vast intelligence +2, ring of protection +2, spell component pouch, spell book

TREASURE: The sarcophagus itself is only gold plated­ with 8 hours of work, a dedicated thief can scrape 800 gp of gold off the stone. Of greater value are the two star sapphire eyes (each worth 1,000 gp) and the dozen amethyst grapes (each worth 300 gp). The wine stored in the alcoves remains delicious to this day, preserved by Runeforge’s aura. In all, there are 68 bottles in this room, each of which is worth 100 gp-and each of which could serve as components to make gluttonous runiforged weapons.

+3 chain shirt, +1 human bane dagger, masterwork dagger, amulet of natural armor +2, cloak of resistance +1, 146 gp


staff of hungry shadows (10 charges); Other Gear bracers of armor +5, headband of vast intelligence +4 (grants ranks in Knowledge [nobility] and Spellcraft), ring of protection +2, contingency statuette worth 2,000 gp

2 x Full Plate, +1 Falchion

TREASURE: The surgical equipment here was created from silver jewelry and decorations looted from nearby crypts viafabricate spells. The entire collection in this room is worth 1,200 gp.

TREASURE: One of the sarcophagi contains 11 spellbooks Azaven has claimed from enemies and fallen allies. Each of these spellbooks bears the occasional notation written in Thassilonian, but the actual spells within-a wide range of 1st- to 8th-level spells-can be identified as normal. All of the spells Azaven has prepared can be found among these aged tomes, as can any other potent or rare spell you wish to include in the campaign. The second coffin contains 7,000 gp in mixed jewels, gems, and fine linens Azaven stores for fabricate spells, an eversmokinig bottle, a golembane scarab, and all of the lich’s personal spellbooks.

Captured Spellbook #1 (Symbol of Envy) (18319gp)
7th Level: Spell Turning, Sequester
6th Level: Dispel Magic, Greater, Anti-Magic Field, Undeath Ward, Transformation
5th Level: Break Enchantment, Covetous Aura, Wreath of Blades, Acidic Spray, Teleport
4th Level: Prot from Energy, Communal, Stoneskin, Globe of Invuln, Lesser, Dimensional Anchor, Black Tentacles, Dimension Door, Phantasmal Killer, Baleful Polymorph
3rd Level: Clairaudience/Clairvoyance, Dispel Magic, Explosive Runes, Magic Circle Vs Good, Evil, Law, Non Detection, Protection from Energy, Stinking Cloud. Haste
2nd Level: Arcane Lock, Prot from Arrows, Prot from Evil, Communal, Acid Arrow, Fiery Shuriken, Mirror Image, Fox’s Cunning, Levitate, Spider Climb, See Invisibility
1st Level: Mage Armor, Shield, Prot from Evil, Good, Chaos, Law, Endure Elements, Alarm, Unseen Servant, Identify, True Strike, Charm Person, Jump, Ex Retreat
0 Level: All but Necromancy and Evocation

Captured Spellbook #2 (Symbol of Sloth) (18757gp)
6th Level: Acid Fog, Planar Binding, Summon Monster VI, Geas/Quest, Vengeful Outrage, Conjure Black Pudding
5th Level: Acidic Spray, Major Creation, Less Planar Binding, Secret Chest, Summon Monster V, Teleport, Dominate Person, Waves of Fatigue, Fabricate
4th Level: Black Tentacles, Dimension Door, Minor Creation, Solid Fog, Summon Monster IV, Arcane Eye, Terrible Remorse, Stone Shape
3rd Level: Phantom Driver, Sleet Storm, Stinking Cloud, Summon Monster III, Suggestion, Ray of Exhaustion, Blink, Slow
2nd Level: Acid Arrow, Fog Cloud, Glitterdust, Web, Summon Monster II, See Invisibility, False Life, Rope Trick, Whispering Wind
1st Level: Grease, Mage Armor, Mount, Obscuring Mist, Summon Monster 1, Unseen Servant, Charm Person, Sleep, Ray of Enfeeblement, Crafter’s Fortune, Feather Fall, Lighten Object, Polypurpose Panacea, Youthful Appearance
0 Level: All but Evocation, Illusion

Captured Spellbook #3 (Symbol of Lust) (22974gp)
7th Level: Waves of Ecstasy, Hold Person, Mass
6th Level: Geas/Quest, Suggestion, Mass, Cloak of Dreams, Unwilling Shield, Veil, Planar Binding
5th Level: Dominate Person, Feeblemind, Hold Monster, Mind Fog, Sending, Interposing Hand, Mirage Arcana, Teleport
4th Level: Charm Monster, Confusion, Malicious Spite, Overwhelming Grief, Terrible Remorse, Invisibility, Greater, Scrying, Share Senses, Dimension Door
3rd Level: Hold Person, Lover’s Vengeance, Rage, Reckless Infatuation, Suggestion, Unadulterated Loathing, Magic Circle vs Evil, Dispel Magic, Displacement, Major Image
2nd Level: Hideous Laughter, Seducer’s Eyes, Touch of Idiocy, Unnatural Lust, Warding Weapon, See Invisibility,
Invisibility, Mirror Image
1st Level: Charm Person, Delusional Pride, Hypnotism, Lock Gaze, Sleep, Protection from Evil, Mage Armor, Shield, Endure Elements, Disguise Self, Vanish
0 Level: All but Transmutation and Necromancy

Captured Spellbook #4 (Symbol of Envy) (8116gp)
5th Level: Dismissal, Unbreakable Construct, Soothe Construct, Stoneskin, Communal
4th Level: Fire Trap, Remove Curse, Stone Shape, Magic Siege Engine, Greater, Enlarge Person, Mass
3rd Level: Explosive Runes, Dispel Magic, Protection from Arrows, Communal, Versatile Weapon, Shrink Item
2nd Level: Arcane Lock, Obscure Object, Warding Weapon, Magic Seige Engine, Make Whole, Pyrotechnics, Telekinetic Assembly
1st Level: Hold Portal, Alarm, Shield, Jury-Rig, Lighten Object, Longshot, Crafter’s Fortune, Stone Fist
0 Level: All but Evocation and Necromancy

Captured Spellbook #5 (Symbol of Sloth) (6285gp)
5th Level: Cloudkill, Hungry Pit, Wall of Stone
4th Level: Acid Pit, Black Tentacles, Solid Fog, Dim Door, Fire Trap
3rd Level: Spiked Pit, Stinking Cloud, Phantom Steed, Sleet Storm, Nondetection
2nd Level: Create Pit, Fog Cloud, Stone Call, Web, Dust of Twilight, Arcane Lock, Protection from Arrows
1st Level: Mage Armor, Shield, Grease, Obscuring Mist, Mount, Hold Portal
0 Level: All but Evocation, Illusion

Captured Spellbook #6 (Symbol of Lust) (6991gp)
5th Level: Hold Monster, Dominate Person, Cone of Cold
4th Level: Crushing Despair, Confusion, Ice Storm, Shout, Wall of Fire, Agonize
3th Level: Rage, Heroism, Fireball, Lightning Bolt, Forcepunch, Elemental Aura
2nd Level: Delay Pain, Tactical Acumen, Touch of Idiocy, Scorching Ray, Burning Arc, Shatter, Mirror Image
1st Level: Moment of Greatness, Sleep, Unprepared Combatant, Magic Missile, Mage Armor, Shield, Shocking Grasp, Burning Hands
0 Level: All but Necromancy and Transmutation

Captured Spellbook #7-9 (Symbol of Envy) (1831gp)
3rd Level: Dispel Magic, Protection from Energy, Magic Circle vs Evil, Magic Weapon Greater
2nd Level: Warding Weapon, Acid Arrow, Stone Call, Invisibility, Bull Str, Bear’s End, Mirror Image
1st Level: Shield, Mage Armor, Vanish, Ex Retreat, Enlarge Person, Reduce Person
0 Level: All but Evocation and Necromancy

Captured Spellbook #10-11 (Symbol of Sloth) (1798gp)
3rd Level: Stinking Cloud, Summon Monster III, Dispel Magic, Ray of Exhaustion
2nd Level: Acid Arrow, Summon Monster II, Stone Call, Blindness/Deafness, Spectral Hand, Ghoul Touch
1st Level: Mage Armor, Shield, Obscuring Mist, Summon Monster I, Unseen Servant, Vanish, Ray of Enfeeblement, Ray of Sickening, Chill Touch
All 0 except Evocation and Illusion

Azaven’s Spellbook (26920gp)
8th Death’s Clutch, Horrid Wilting, Symbol of Death
7th Finger of Death, Project Image, Control Undead, Plane Shift, Vision (new: Soul Strike)
6th Chain Lightning, Mislead, Circle of Death, Create Undead, Contingency, Legend Lore
5th Telekinesis, Wall of Force, Walls of Fatigue, Suffocation, Persistent Image, Cone of Cold, Prying Eyes
4th Bestow Curse, Contagion, Dimension Door, Fear, Greater Invisibility, Mass Reduce Person, Stone Shape, Animate Dead, Enervation, Fear, Ice Storm, Scrying
3rd Fly, Gaseous Form, Ray of Exhaustion, Slow, Stinking Cloud, Tongues, Vampiric Touch, Deathwine, Tiny Hut, Arcane Sight, Tongues
2nd Blindness/Deafness, Ghoul Touch, Glitterdust, Invisibility, Mirror Image, Scorching Ray, Spectral Hand, Cat’s Grace, Knock, Magic Mouth, Blood Transcription
1st Chill Touch, Grease, Magic Missile, Obscuring Mist, Reduce Person, True Strike, Crafter’s Fortune, Ant Haul, Decompose Corpse, Interrogation, Sculpt Corpse
All 0 Except Enchantment and Abjuration

Athroxis’s Spellbook (GP Value 9111)

9th: Ride the lightning
8th: clenched fist, stormbolts
7th: Giant Form I (new: Acid Storm, Liquid Fire), mage’s sword, prismatic spray, project image
6th: Greater Heroism, Chain Lightning (new: Lightning Storm), flesh to stone
5th: Overland Flight, Wall of Force, Cone of Cold (new: Shattering Cry, Solar Fury)
4th: Greater False Life, Greater Invisibility, Detonate (new: Bead of Blasting)
3rd: Wind Wall, Greater Magic Weapon, Haste, Keen Edge, Vampiric Touch, Lightning Bolt
2nd: Scorching Ray, Mirror Image, Bull Strength, Bear’s Endurance, Cat’s Grace, See Invisibility, Owl’s Wisdom (new: Flames of Darkness)
1st: Comprehend Languages, Anticipate Peril, Magic Missile, Shocking Grasp, Vanish (new: Frostfire, Impressive Blow, Flaming Bolt)
0 level: All but Conjuration and Abjuration

Warriors of Wrath’s Spellbooks 1366 gp (each)
3rd: Displacement, Fireball, Haste
2nd: Bull’s Strength, Mirror Image, Scorching Ray, Shatter
1st: Burning Hands, Magic Missile, Shocking Grasp, True Strike
0 Level: All


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