Shadows Under Sandpoint Trait List

Shadows Under Sandpoint Traits

Black Sheep: You were born and raised in the town of Sandpoint.
You know many of the region’s secrets and the locals already know
who you are. You aren’t quite hated in town, but folk seem to
think you’re a troublemaker and a bastard and not to be trusted.
The town’s tougher folk respect you, but the law-abiding citizens don’t.
You gain a +1 trait bonus on Knowledge (local) checks, and Knowledge
(local) is a class skill for you. In addition, you can choose
any one notorious citizen of Sandpoint from below as an ally;
depending on the person you pick, you’ll get different benefits.

  • Aliver “Pillbug” Podiker (apothecary): Everyone suspects sweaty,
    shifty-eyed Pillbug sells poisons from his cluttered, acrid smelling
    wreck of a shop. You’re one of the few in town who know this for a fact.
    You start the game with 400 gp worth of poison, and Pillbug will
    continue to sell you poison as long as you don’t spread the word.
  • Titus Scarnetti (bitter nobleman): Scarnetti Manor was hit hard
    recently, and the revelation of Scarnetti’s ties to Sczarni criminals
    damaged his reputation as well. He’s eager to rebuild his presence in
    town, and you’re one of the ones he’s selected as an agent. Choose one
    of the following skills: Bluff, Sleight of Hand, or Stealth. Your work
    for Scarnetti gives you a +1 trait bonus on that skill, and it is always
    a class skill for you.

Favored Son/Daughter: You were born and raised in the town of Sandpoint
or its surrounding farms. You know many of the region’s secrets, and the
locals already know who you are. You are well liked in town, and you’ll
have lots of friends in the region, but the town’s tougher side sees you
as a snitch or a pansy. You gain a +1 trait bonus on Knowledge (local) checks,
and Knowledge (local) is always a class skill for you. In addition, you can
choose any one law-abiding citizen of Sandpoint from below as an ally;
depending on the person you pick, you’ll get different benefits.

  • Ameiko Kaijitsu (local noble and owner of the Rusty Dragon Inn): Ameiko
    is one of Sandpoint’s most influential and beloved nobles. Her inn/tavern
    is the most popular in town, and as one of her friends, you’re guaranteed
    a place to eat and sleep for free. She’s got lots ofgreat contacts with
    merchants as well, and she’ll sell any of your loot for you—as a result,
    you gain an additional 10% over the amount of gp you normally would get
    fromselling off treasure.
  • Belor Hemlock (town sheriff): Belor, Sandpoint’s no nonsense arm of the
    law, is like the uncle you never had. The benefits of being close friends
    with the town sheriff are extensive, and you can call in favors from him
    once per game session. A favor can either get you out of a legal jam, hook
    you up with a town guard for help, or give you a onetime +10 bonus on a Bluff,
    Diplomacy, or Intimidate check made against any local person.

Outlander: You are not from Sandpoint; you’ve recently come from somewhere else and are hoping to make your fortune here. Pick one of the following reasons to be a newcomer to Sandpoint.
Lore Seeker: The secrets of the ancient fallen civilization of Thassilon intrigue you, particularly the magical traditions of its highly mystical culture. You’ve studied magic intensely, and hope to increase that knowledge by adding Thassilonian lore. You’ve come to Varisia to pursue that study, and chose Sandpoint as your base because it was out of the way of bigger cities—meaning less competition to study the ancient monuments in the region, you hope! You gain a +1 trait bonus on Knowledge (arcana) checks, and Knowledge (arcana) is a class skill for you. If you cast arcane spells, pick three spells on your spell list. You are particularly adept at casting these spells, so they function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus.

Exile: For whatever reason, you were forced to flee your homeland. Chance or fate has brought you to Sandpoint, and it’s here that your money ran out, leaving you stranded in this small town. You are also being pursued by enemies from your homeland, and that has made you paranoid and quick to react to danger. You gain a +2 trait bonus on Initiative checks.
Missionary: You have come to Sandpoint to see about expanding the presence of your chosen faith after receiving visions that told you your faith is needed in Varisia—what that need is, though, you’re not quite sure. You gain a +1 trait bonus on Knowledge (religion) checks, and Knowledge (religion) is a class skill for you. If you cast divine spells, pick three spells on your spell list. You are particularly adept at casting these spells, so they function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus.

Shadows Under Sandpoint Trait List

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