Gogmurt and Tangletooth

Description:

Gogmurt    CR 4
XP 1200
Male Goblin Druid 4 Rogue 1
NE Small Humanoid (goblinoid)
Init 3; Senses darkvision 60 ft.; Perception +3


Defense

AC 18, touch 15, flat-footed 14 (3 armor, 3 Dex, +1 size, +1 dodge)
hp 40 (5d8
14)
Fort 7, Ref 7, Will 8; +4 vs. spell-like and supernatural abilities of Fey and against effects that target plants

Offense

Speed 30 ft.
Melee Flame Blade (fire) +3 (1d8
1/18-20/x2) and
   Spear +3 (1d6-1/x3)
Ranged Sling +7 (1d3-1/x2)
Special Attacks sneak attack +1d6
Druid Spells Prepared (CL 4):
2 (3/day) Restoration, Lesser, Flame Blade, Animal Messenger
1 (4/day) Cure Light Wounds, Entangle (DC 14), Speak with Animals, Call Animal
0 (at will) Guidance, Flare (DC 13), Stabilize, Mending


Statistics

Str 8, Dex 16, Con 14, Int 8, Wis 16, Cha 11
Base Atk 3; CMB 1; CMD 15
Feats Brew Potion, Combat Casting, Dodge
Skills Fly 5, Handle Animal +8, Knowledge (nature) +9, Linguistics +3, Perception +3 (4 to locate traps), Ride 12, Stealth +16, Survival +12
Languages Common, Druidic, Goblin
SQ animal companion link, nature bond abilities (tangletooth, leopard), resist nature’s lure, share spells with companion, spontaneous casting, trackless step, trapfinding +1, wild empathy, wild shape (1/day), wild shape (animal), woodland stride
Combat Gear Potion of cure light wounds, Wand of Produce Flame, Wand of Tree Shape; Other Gear
1 Leather armor, Flame Blade (fire), Sling, Spear, Cloak of resistance +1, You have no money!

Special Abilities

Animal Companion Link (Ex) You have a link with your Animal Companion.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Resist Nature’s Lure (Ex) +4 save vs. effects from Fey and effects using plants.
Share Spells with Companion (Ex) Can cast spells with a target of “you” on animal companion, as touch spells.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Spontaneous Casting The Druid can convert stored spells into Summon Nature’s Ally spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (1/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Beast Shape I: Small – Medium animal) You may use your Wild Shape ability to become an animal.
Woodland Stride (Ex) Move through undergrowth at normal speed.


Tangletooth
Male Leopard
N Medium Animal
Init 5; Senses low-light vision, scent; Perception +5

Defense

AC 19, touch 16, flat-footed 13 (
5 Dex, 3 natural, +1 dodge)
hp 26 (
8)
Fort 6, Ref 9, Will 2
Defensive Abilities evasion

Offense

Speed 50 ft., sprint (1/hour)
Melee Bite (Leopard) +6 (1d6
3/x2) and
   Claw x2 (Leopard) 6 x2 (1d33/x2)
Special Attacks trip

Statistics

Str 17, Dex 20, Con 15, Int 2, Wis 12, Cha 6
Base Atk 3; CMB 6; CMD 22 (26 vs. Trip)
Feats Dodge, Skill Focus (Stealth)
Skills Acrobatics 9 (17 jump), Climb 7, Perception +5, Stealth +12 (16 in Undergrowth) Modifiers 4 stealth in undergrowth
Languages
Other Gear You have no money!

Special Abilities

4 Stealth in Undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sprint (1/hour) (Ex) Can move ten times normal speed (500 feet) when you make a charge.
Trip (Ex) You can make a trip attempt on a successful attack.

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Bio:

Gogmurt and Tangletooth
This goblin wields the powers of a druid and has a firepelt cougar for a familiar

Attacks: Spells, Wand, spear, sling/Tooth Claw

Special Abilities: Wild Shape, woodland stride, trackless step, animal companion, spells

Woodland Stride: A druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at thier normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect them.

Gogmurt and Tangletooth

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