Rise of the Runelords
Gogmurt and Tangletooth
Gogmurt CR 4
Male Goblin Druid 4 Rogue 1
NE Small Humanoid (goblinoid)
Init 3 armor, 14)
Fort 7, Will 1/18-20/x2) and
Spear +3 (1d6-1/x3)
Ranged Sling +7 (1d3-1/x2)
Special Attacks sneak attack +1d6
Druid Spells Prepared (CL 4):
2 (3/day) Restoration, Lesser, Flame Blade, Animal Messenger
1 (4/day) Cure Light Wounds, Entangle (DC 14), Speak with Animals, Call Animal
0 (at will) Guidance, Flare (DC 13), Stabilize, Mending
Str 8, Dex 16, Con 14, Int 8, Wis 16, Cha 11
Base Atk 1; CMD 15
Feats Brew Potion, Combat Casting, Dodge
Skills Fly 4 to locate traps), Ride 1 Leather armor, Flame Blade (fire), Sling, Spear, Cloak of resistance +1, You have no money!
Animal Companion Link (Ex) You have a link with your Animal Companion.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Resist Nature’s Lure (Ex) +4 save vs. effects from Fey and effects using plants.
Share Spells with Companion (Ex) Can cast spells with a target of “you” on animal companion, as touch spells.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Spontaneous Casting The Druid can convert stored spells into Summon Nature’s Ally spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (1/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Beast Shape I: Small – Medium animal) You may use your Wild Shape ability to become an animal.
Woodland Stride (Ex) Move through undergrowth at normal speed.
N Medium Animal
Init 5 Dex, 8)
Fort 9, Will 3/x2) and
Claw x2 (Leopard) 3/x2)
Special Attacks trip
Str 17, Dex 20, Con 15, Int 2, Wis 12, Cha 6
Base Atk 6; CMD 22 (26 vs. Trip)
Feats Dodge, Skill Focus (Stealth)
Skills Acrobatics 17 jump), Climb 16 in Undergrowth) Modifiers 4 Stealth in Undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sprint (1/hour) (Ex) Can move ten times normal speed (500 feet) when you make a charge.
Trip (Ex) You can make a trip attempt on a successful attack.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Gogmurt and Tangletooth
This goblin wields the powers of a druid and has a firepelt cougar for a familiar
Attacks: Spells, Wand, spear, sling/Tooth Claw
Special Abilities: Wild Shape, woodland stride, trackless step, animal companion, spells
Woodland Stride: A druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at thier normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect them.