Rise of the Runelords
Characters will start with a 20 point buy. You can find the rules for a point buy system in the Core Rulebook or here .
Please download and or use a printed version of the Rise of the Runelords Players guide.
All classes are allowed except summoner. All core races are allowed – anything else please let me know what you plan to play before you get dead set on it. Absolutely not allowed under any circumstances are Goblins, Kobolds, and Giant types (half or otherwise). Monstrous races not explicitly excluded may be allowed however there are going to be restrictions and an expectation of roleplay.
Please feel free to contact the GM (me) with any questions.
Question 1) How much wealth do we start with
Answer – you can roll (but I’d like to see the roll) or use average wealth as seen below:
|Alchemist||3d6 × 10 gp||105 gp|
|Barbarian||3d6 × 10 gp||105 gp|
|Bard||3d6 × 10 gp||105 gp|
|Cavalier||5d6 × 10 gp||175 gp|
|Cleric||4d6 × 10 gp||140 gp|
|Druid||2d6 × 10 gp||70 gp|
|Fighter||5d6 x 10 gp||175 gp|
|Gunslinger||5d6 x 10 gp||175 gp|
|Inquisitor||4d6 × 10 gp||140 gp|
|Magus||4d6 × 10 gp||140 gp|
|Monk||1d6 × 10 gp||35 gp|
|Ninja||4d6 × 10 gp||140 gp|
|Oracle||3d6 × 10 gp||105 gp|
|Paladin||5d6 × 10 gp||175 gp|
|Ranger||5d6 × 10 gp||175 gp|
|Rogue||4d6 × 10 gp||140 gp|
|Samurai||3d6 × 10 gp||105 gp|
|Sorcerer||2d6 × 10 gp||70 gp|
|Witch||3d6 × 10 gp||105 gp|
|Wizard||2d6 × 10 gp||70 gp|